AboutI’m a character animation student at The Animation Workshop, and dreaming of making short movies and games. I take photographs on the side and snowboard in the winter. Currently I reside in Viborg, Denmark.
The various animations I created for Kitty Defence, which was made at the Indiejam Summerjam 2014 game jam at Platform4. They were all done fairly quick with a lot of reusing of animation. You can tryout the game here, though all animations may be have been implemented yet.
I really liked the whole sprite setup in Maya, because it is a super fast and super fun way of animating. You can really focus on making the animation fun and expressive, because you’re so limited with what the model can do. Basically you only have translation, rotation and scaling of the various parts, with no bending of the individual sprites (though it could be done), and only 2 axes to be concerned with. To me this was a nice relieve to the ever so difficult and complex 3D animation I’ve been doing the past year.
Along with the ground, I also modelled and textured some low poly trees. Using very much the same technique of a combining ambient occlusion pass with hand made textures. I also used a surface shader prior to color the individual cluster of leaves, to easier work with color directly on the model, this was then baked out as a separate color pass and combined with the ambient occlusion pass in Photoshop. Textures were added there as well. The trees are tilted 30°, the idea was that this would give a sensation of going down hill in the game. We never got to implement it.
I tried to do some simple low poly landscape, textured with a simple ambient occlusion pass colored in Photoshop, and rendered with a simple lighting setup. The map consists of several blocks so it was easier to create different levels. I didn’t spend too much time though, so the blocks doesn’t align that well. But hey, it was fun to try. To see some awesome low poly stuff, head over to Tim Reynold’s blog!
This summer’s game jam, or indiejam as we like to call them around here, was a 4-day jam with focus on arcade machines and DIY arcade controllers. It was held at Platform4 in Aalborg, with random live reggae dj’ing in the weekend and other events, completely unrelated to the game jam. You can find most of the games at http://gamejolt.com/tag/summerjam2014.
I didn’t work on any particular game but assisted with animation on Kitty Defence and some modelling on another.
In the past weeks I’ve been in Oslo, interning at Qvisten Animation which has been great! I’ve gotten to work on their upcoming Knutsen & Ludvigsen og den fæle Rasputin. They are a very nice bunch of people put whimsical studio divided in a basement and an attic four stories above.
But when I haven’t been interning I’ve been out and about in Oslo and have once again gotten to use my infrared filter. So here it is, Oslo in faux color infrared. Note that there’s a lot of color noise in certain areas. The reason is that I had to shoot with a very high ISO (3200 to 6400) because I didn’t have a tripod with me, so everything is handheld (one is even shot from the bus!).
For the photo geeks I should mention that all photos were shot with a Fuji X-Pro1 using an Olympus Zeiko 50mm F/1.8 equipped with the ever so popular Hoya R72 filter.